Spine
Longtime readers of the blog will know that I’m a big fan of skeletal animation. I wrote Demina because I couldn’t find an existing software package that would let me create animations and export them...
View ArticleUpdate work
Happy Piggy! has been out for nearly three weeks now, and kids seem to genuinely enjoy it. Based on the feedback we’ve received, we’re working on an update for the game. Here’s the current task list:...
View ArticleHappy Piggy! for Android
We’ve received a bunch of requests for this, and the message was received loud and clear. I’m very happy to announce that Happy Piggy! for Android will launch on the Google Play Store later this week....
View ArticleHappy Piggy! for Android is now available
Happy Piggy! is now available for Android devices on the Google Play Store. We’ve also submitted the game to several of the other app stores, so if your Android device doesn’t have access to the Play...
View ArticleWisdom from Rami Ismail
Rami Ismail (of Vlambeer) wrote some really awesome tweets today. I’m copying them here because I think it is really valuable advice. From @tha_rami on twitter: I get so tired when someone emails me...
View ArticleGlitch Assets
Recently I learned about a really cool looking game that was terminated last year. Rather than letting their amazing work rot on a server somewhere, the creators have released it into the public domain...
View ArticleFinal Flight of the Perseus
Guess what we did? No, not that. We made a new game! Final Flight of the Perseus is a wave-based space shooter similar to Galaga or Space Invaders, with beautiful graphics, intuitive touch controls,...
View ArticlePerseus testing on Android
We’ve ported Final Flight of the Perseus to Android. Unfortunately, we have pretty limited access to Android hardware to test on, so I’m looking for some help. If you have an Android phone or tablet...
View ArticleWebP images
Work continues on getting the Android port of Perseus ready to push out for public release. I had to completely rewrite some of the asset loading code to handle reloads when the OpenGL graphics context...
View ArticleHive Jump
For the past few months, I’ve been working with the team over at Graphite Lab on their game Hive Jump. I’m so stoked to have been lucky enough to have a small part in making this awesome game a...
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